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Magic swords dnd 5e
Magic swords dnd 5e













magic swords dnd 5e

MAGIC SWORDS DND 5E FULL

Attuned by meditating the full hour between the half hour before-and-after dusk. Creatures have disadvantage on Perception checks to see you while you're in Dim Light or Darkness while you are attuned to this weapon.

magic swords dnd 5e

If you hit an enemy or an object, the target will emit an aura of shadows for one minute, turning all Bright Light within 10 feet into Dim Light. Attuned by meditating the full hour between the half hour before-and-after dawn.ĭuskbringer: When you attack a creature in Bright Light, you have advantage to hit them with this weapon. While a target is impacted by this, they do not benefit from Invisibility. If you hit an enemy or an object, the target will emit an aura of radiance, turning Darkness or Dim Light within 5 feet into Bright Light but not shedding Dim Light. Might be another way to do "paired" items (could even do more than a pair if you really want to) even without a TWF PC.ĭawnbringer: When you attack a creature in Dim Light or Darkness, you have advantage to hit them with this weapon. Used together they have an obvious synergy, but alone they still have a use.Thanks for the thoughts! I like the idea of the two for one attunement, one of those things where you kick yourself for missing something fairly obvious in hindsight, heh.Īnother thought is items that have benefits if another party member is wielding the counterpart - Like imagine having a sword and board character whose weapon leaves a magical effect on an enemy that can be activated (ala booming blade) by an arrow fired from a related bow just to spitball a bit. Something along the lines of one dealing additional fire damage or granting the use of, say, the Firebolt cantrip and the other granting a bonus to fire damage dealt by the wielder. In this case, I'd possibly consider the "two for one" attunement, but if one's going to be used solo for a significant period, then it might not be worth bothering with the whole "pair bonus" thing at all just give them complementary abilities that make them work well together rather than a straight boost when used together. Used together they have an obvious synergy, but alone they still have a use.Ģ) Items found separately. This is because they are designed as a pair and function together as a pair if they're found as a pair, then it only seems fitting and a nice reward for a TWFer, seeing as they normally have to find and attune two separate weapons to take best advantage of their build.Ģ) Items found separately. In this case I'd almost be temtped to allow them to be attuned as a pair for a single slot (or individually for a slot each).















Magic swords dnd 5e